Epic Stock Media Bloodlust WAV
Now you don’t have to kill anyone to get these types of sounds! No more mafia boss interactions, No need to arrange meetings with your hitman, No need to lure unsuspecting victims to your recording location!
As fellow gamers, we get how nasty game sound can get! Whether your characters smashing zombies heads, fighting off bands of orcs, or battling gooey spider hatchlings, We created Bloodlust to cater to Top tier game developers and designers to provide them with audio assets that inspire and invoke murder, death, and war-fare! With State of the Art 96k/24bit Single Triggered designed fx, Bloodlust injects dream game gore sounds into your brutal game with out all the mess of post production!
Download Detailed List Of Content
1,000+ Designed and Source Files
1+GB of Samples
All in 96k/24bit
Game Gore Sound Library
Perfect for Games and Film
Delivers Sickening Audio Assets
Saves Blood, Guts and Fear
No Lives Lost During Production
Aquire Bloody Impacts, Stomps, Breaks
Bashes, Rips, Tears, Cuts, Slices, Peels
Spurts, Squishes, Smashes, Gut Opens
Blood Spills, Flesh Chunks and Head Drops
Goo, Alien Sac Opens, Drips,
uices, Bone Breaks, Snaps, Hits,
Crunches, Gore Movements and Textures
Blood Farts, Stab, Split, Gib-lits, Touches,
Wet Slides, Swooshes, Swatches,
Squeezes, Pours, Massacres, Innards
Udemy Learn to Compose Video Game Music in FL Studio in 1 hour! TUTORiAL
Learn to compose music in FL Studio. This course is only 1 hour long. Make the best use of your time by taking this course.
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
Audio Media International January 2016
Audio Media is an international publication dealing with professional audio technology for the post production, broadcast, recording, new media, and sound reinforcement sectors.
ADSR NI Flesh Explained TUTORiAL
Designed to be used with Reaktor, Flesh is perfect both for live sets and studio production. Developed by Tim Exile from Planet Mu and Warp, Flesh is the next step for live performers. Create custom sounds and have full control of your tracks with this powerful and amazing tool. You’ll dissect samples and completely change how they feel by using the various features that the tool has to offer.
This course will show you the ins and outs of using Flesh in 5 individual sections that mount up to almost an hour of helpful information.
.....::::: Radically change the sounds of your instruments in real time :::::.....
.....::::: Part 1 - Features Overview :::::.....
In this part, you’ll learn the basics of Flesh and get introduced to the features that you can use the Sample Engine, the Effects Section, the Modulation Page and more. This is the first step in creating your personal musical landscape.
.....::::: Part 2 - Samples Page :::::.....
Samples are what make Flesh the innovative tool that it is. In this section you’ll learn how to load, trigger and manipulate up to 12 samples to create your individual tracks. See the waveform of each sample and watch the magic happen.
.....::::: Part 3 - Sound Generators :::::.....
This tutorial will teach you how to use the five sound generators that come with Flesh: the sub synth, the mono synth, the sample engine, the polysynth and the effects section. You’ll be able to manipulate sounds like never before and enhance your live sets and studio tracks.
.....::::: Part 4 - Harmony Page :::::.....
Learn how to create rhythms and load different harmonies. Change the root note or the pitch bend of your sounds and then record the sequence. Play lush harmonies and alter their behaviour as you wish. Get creative and change how you view music production.
.....::::: Part 5 - Configuration Subpages :::::.....
In the final part, you’ll learn how to set up a variety of different modulation, change the behaviour of master macros and tweak the remote settings. Play with the LFO rate and apply an envelope to achieve the sounds of your choice.
.....::::: Get ready for a masterful performance :::::.....
After going through all of these tutorials, you’ll be prepared to use Flesh in your live sets and studio. Produce tracks by loading just a sample from your library or use amazing effects in your live performance.
This tool helps you radically change the sounds of your instruments in real time with just a press of a button. Add flair to your performances and always be in control of your music productions.
Flesh is easy and fun to use, and you’ll learn the gist of it in no time. Other live productions tools may not be as intuitive or have such a user-friendly interface as Flesh.
Kadenze Physics-Based Sound Synthesis for Games and Interactive Systems Session 3
This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics.
We continue to build and simulate more complex systems containing many vibrating objects and resonators (mandolin, drum, plate), and also learn how to simulate echos and room reverberation. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.
Udemy SOUND for Film and Television TUTORiAL
A 2-1/2-hour, entertaining, funny, and immersive romp into what you need to know to start getting great sound.
You've heard it said -- in video and film, AUDIO is 70% of what you see. The sound you record on set can be the biggest obstacle to achieving truly professional results in your production. But it's also one of the easiest things to get right!
This 2.5-hour course is ideal for beginners, excellent for intermediates who want to better understand the topics, and great for professionals as easy reference. It will be a program you come back to again and again.
Through detailed explanation, hands-on demonstration, and tongue-in-cheek sketch comedy and cinematic vignettes, Barry Green and Matt Gettemeier guide you through fundamentals for getting great sound in your film or television project.
They'll get you on your way to professional-sounding audio, from two very simple but extremely important recording techniques which will solve nearly 80% of your audio problems, to choosing the correct microphone for your project and the right way to handle your microphones on set, to building a basic audio kit and using it properly, to choosing and managing locations to get the best possible sound recording environment.
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Then join DVXUser post-production guru David Jimerson as he explains the basics of audio post production -- what to do with your sound once you've recorded it, taking a real scene from raw cuts all the way to a complete sound mix.
With over two and a half hours of instruction, SOUND for Film and Television is your first step toward achieving great audio!
INTRODUCTION/The Two Things
What You're Doing Wrong
Getting The Microphone Close
Choosing A Great Location
MICROPHONES: Choices & Gear
Microphone Sizes Compared
So, What Do We Use?
Building An Audio Kit
Putting It All Together
RECORDING YOUR AUDIO: Proper Technique
Riding The Frame Line
Dynamic Booming vs. Lavalieres
Shotguns: Special Considerations
Why Shotguns Shine Outdoors
Using Lavs On A Shoot
Mounting A Lav
Monitoring Your Audio
Microphones & Power
2-Channel vs. 4-Channel
LOCATIONS: Choice & Management
Assessing An Interior
What You Want In A Location
POST-PRODUCTION: Editing Basics
Beginning The Edit
Using Room Tone
NLE Audio Tools To Deal With Noise
Building A More Complete Sound Mix
Fixes You CAN Do In Post
CONCLUSION: Parting Thoughts
Conclusion & Credits
What are the requirements?
A willingness to be entertained while you learn.
What am I going to get from this course?
Over 24 lectures and 2.5 hours of content!
Record excellent location sound for film and video projects, and do a basic sound edit when you're done recording. We teach you to record like the pros.
What is the target audience?
Beginners, intermediates who want to learn why instead of just how, and professionals for review and reference
Ask Video FMOD Studio 101 Introducing FMOD Studio TUTORiAL
FMOD Studio is THE game audio toolbox. See how to construct vast, interactive game audio worlds in this 27-tutorial course by game music composer and "Logic Ninja” David Earl.
What do many of the top selling video games have in common? FMOD! That’s right, this robust, audio middleware has all the tools that professional composers and sound designers employ to construct, effect and perform the vast amount of interactive audio layers used to build video game sound tracks. After watching this course you, too, will have the knowledge to begin designing your own game audio universes in FMOD Studio.
Constructing a game audio soundtrack with its multiple layers of interactive music and FX is a very complicated process. That’s where audio middleware like FMOD Studio comes into play. FMOD is designed to work side-by-side with the industry’s mega-game design platforms ensuring that all your music and effects will follow the players’ (and the game’s) every action. This course familiarizes you with all of FMOD’s unique tools and shows you how and when to use them.
So turn off your Xbox (unless you're watching this course on it), download the free FMOD Studio software and join game music "sflogicninja” David Earl as he injects you into the world of FMOD Studio. Mastering this program is a huge step to getting you into the lucrative and challenging world of game audio!