Bassgorilla Sound Design In Logic With Riley Nance TUTORiAL Bassgorilla Sound Design In Logic With Riley Nance TUTORiAL
Soft / Video Lessons Yesterday, 16:46
Sound Design In Logic Pro X with Riley Nance

Enjoy and be prepared to have your mind blown as one of Bass Techno finest producers walks you through the entire process of creating an upbeat bass techno banger from start to finish. Discover his insider secrets for sound design, mixing, mastering and arrangement in this whopping 3-hour 10-video course

After watching this course you will know how to:

Make an authentic, upbeat, bass techno track from start to finish
Make your own bass techno style sounds 
Know insider secrets for creating bass techo with the right swing and layering methods
Learn how to create various effects chains to create more authentic sounds
See each section of the track get written, arranged and built up layer by layer.
See the track get mixed and mastered after all of the edits and transitions have been finalized.

Audiotent How to Layer Claps TUTORiAL Audiotent How to Layer Claps TUTORiAL
Soft / Video Lessons Yesterday, 16:45
A 13 minute step by step video guide on how to layer and process claps + 10 Bonus layered claps.

What you will learn?

How to build huge sounding claps.
How to EQ each clap layer individually.
How to align each clap transient for maximum impact.
How to add extra character to your layers to make a unique sounding clap.
How to apply additional processing (Compression, Saturation, Limiting etc) for maximum punch.

What’s included…

A Step by step video tutorial
You will receive a 13 minute video guiding you through some of the techniques we used to create our pack Tech House Claps.

Bonus layered claps
10 x 24-bit WAV Bonus layered clap samples.

Groove3 Remixing Vocal EDM TUTORiAL Groove3 Remixing Vocal EDM TUTORiAL
Soft / Video Lessons Yesterday, 16:44
DJ / EDM Producer Chris Herrera delivers a stunning series on how to remix a vocal based EDM track from start to finish. Chris has included the session from the series plus 5 bonus EDM track stem sets for you to experiment with and practice remixing!

Chris begins by analyzing the song to be remixed, then methodically goes down the line, covering everything from organizing, editing and retiming vocals, and when to use audio vs MIDI tracks.

He then get into ways to come up with new parts that give a track new life, as well as making DJ friendly versions out of your masterpiece.

See the individual tutorial descriptions below for detailed info. If you are into remixing, or have no idea how to start with a remix, this series is a must see. Watch "Remixing Vocal EDM" today!

GuitarZoom Ear Training Made Easy Steve Stine GuitarZoom Ear Training Made Easy Steve Stine
Soft / Video Lessons Yesterday, 16:04
Ear Training Made Easy is a 3 module online course taught by the world’s most sought after guitar instructor, Steve Stine. So, if you’re ready to create play thousands of songs by ear and skyrocket your songwriting, this course is for you. Each of the 3 modules covers how to apply ear training to quickly master songs in every style. No matter what your skill level, you’ll have an easy roadmap to master ear training and play guitar like a pro. Plus, Steve’s put together 4 awesome bonuses that make this course the complete package for any serious guitarist.

Module 1

10 must-know chords that are critical to your ear training, so you can play thousands of songs without having to look up tabs.

The 2 main types of chords and how to identify them both, so you’ll know whether a chord is major or minor.

Essential music vocabulary, so you’ll know what you’re talking about when playing with your friends and teachers.

2 crucial things to listen for when exploring chords.

Easy music theory that you need to know so you can develop effective listening skills faster and easier.

4 simple but effective exercises to get your ears primed and ready for listening, so you’ll naturally know what to listen for when you hear a song.

How to identify different keys in music, so you’ll always know which chord to play.

How to transpose songs to ANY key, so you can play songs to match any vocal range.

Module 2

How to identify the major and minor chords in EVERY key, so you don’t waste time figuring them out on the fretboard.

How you can play thousands of blues and rock songs by mastering just one basic I-IV-V chord progression.

How to hear and get a "doo wop” sound in guitar just by adding one chord.

How the 6th chord works in music and why it’s such a crucial chord.
Udemy Music Production in Ableton Live 9 The Complete Course TUTORiAL Udemy Music Production in Ableton Live 9 The Complete Course TUTORiAL
Soft / Video Lessons Yesterday, 15:57
Join Successful students in Music Production in Ableton Live 9 for Creating, Recording and Performing Music in Ableton

Ableton Live 9 is a software music sequencer and digital audio workstation for OS X and Windows.

Ableton Live is used across professional studios, bedroom studios and also as a performance tool for live performance. Learning how to use your DAW correctly will dramatically improve the quality of your music and the speed you create it.

NOTE: This course is for Ableton Live Suite 9.5 and above. Some of the features I discuss in this course will only be available for Ableton Live Suite 9.5 and above

In this course you will gain a deep understanding of Ableton Live 9 and how to use it to create your own music and for live electronic performance. You'll learn the beauty and the power of this software that's used by professional producers today. 

This course will cover such topics as setting up Ableton Live 9, Recording Audio and MIDI, Creating your own Loops, Quantising, Microphones, Multitrack Recording, Warping Audio, Arranging, Sampling, Beat Making, Drums Racks, Synths, Instrument Racks, The Simpler and Sampler, Sidechaining, MIDI Effects, Audio Effects, Using Ableton for Live Performance, Max for Live, The Push 2 Ableton Hardware and more.
Bassgorilla Sound Design Science with Durk Kooistra TUTORiAL Bassgorilla Sound Design Science with Durk Kooistra TUTORiAL
Soft / Video Lessons 15-01-2017
Until You Know The Methods That The Top Sound Designers Are Using, You Won’t Be Able To Create Sounds That Make An Impact…
- And Here’s Exactly How To Do It…

Durk Kooistra has been mangling audio into supersonic soundscapes for more than 15 years.

In addition to creating sounds for video games, TV and film, he is also one half of the well known moniker Oskilator.

Oskilator has gained notoriety in the last five years for making huge heavy bass sounds and atmospheric neuro influenced tracks.

Durk has released music with Adapted Records, Caliber Music and his own net label "Human Workshop".

And now, he is breaking his silence and revealing many of his closely guarded techniques behind his captivating music - tracks like this one:

Ask Video Game Audio 201: Creating Music For Games TUTORiAL Ask Video Game Audio 201: Creating Music For Games TUTORiAL
Soft / Video Lessons 15-01-2017
Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!

Like all of David’s courses, this course start off by giving you a historical perspective of the video game industry and its music. From 8-bit and beyond you’re transported into the present era where music for games is the state of the art! You first learn about industry politics and composer/developer relationships with all of its expectations and intricacies. Understanding the business is important, but what about the music?

Well, let’s start composing! First you learn how to design loops. Now these aren’t just simple beats, dude! These are skillfully created loops that evolve, expand and interact with each other and the game in complex and creative ways!

Next up you learn how to create what David calls "Dynamic Music Scores and Themes" that incorporate ever-changing tension levels. These powerful music arrangement and orchestration techniques are the bread-and-butter of every successful game composer. Understanding how to compose and manipulate these techniques and the music that they embody allows you to accentuate the action, motivate the player and enhance the overall game experience.

The last section in this amazing course is all about implementation. You learn all about different game states and how to create the essential transitions that tie them all together. You also get a ton of information on cue prep, mock-ups, 3D music emitters, FMOD and so much more.

Ask Video Game Audio 101: Demystifying Game Audio TUTORiAL Ask Video Game Audio 101: Demystifying Game Audio TUTORiAL
Soft / Video Lessons 15-01-2017
Calling all composers and audio experts! If you're looking to have a career in Game Audio, this course is required viewing!

In Demystifying Game Audio you'll get a real world education on everything you need to know AND everything you need to do to jumpstart your career creating sound and music for games!

What's the fastest growing segment of the entertainment industry? GAMES! Last we looked, the video game industry's revenue was about $50,000,000,000 (that's $50 billion!) and we think a chunk of that should be in your pocket! To get a piece of that prize you'll need the audio skills and business smarts to succeed! That's exactly why we've created this series of courses – because you've got to know all this important stuff if you're looking to be in the business of creating music and audio for games!

Follow along as game industry industry expert Steve Horowitz (the other Steve H!) takes you through a Game Audio masterclass beginning with a complete history of the industry. From there, this course proceeds to gives you a breakdown of who does what in the game industry and explains where you, – the audio experts – fit in. You'll also learn who you'll need to take out to dinner to get the gig! Then, in the final section of tutorials, Steve dives into an overview of the mega-pack of technical knowledge you need to know to get you gaming your audio in no time flat!

So put your game controller down and start learning how to be a creator of games, not just a consumer of games!

Ask Video Game Audio 102: Implementing Audio in Unity TUTORiAL Ask Video Game Audio 102: Implementing Audio in Unity TUTORiAL
Soft / Video Lessons 15-01-2017
Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!

Game Audio is multidimensional. It is constantly changing perspective and shifting emotional intensity based entirely upon the interactivity of the end user – at least that's how it seems. In reality, the game audio designer invents this virtual end user experience by mastering and implementing a stunning array of software tools and audio techniques. This is a new way of thinking about sound and music, and it's unique to this genre's virtual audio world.

So where do you begin? Well, like any other skilled endeavor, you've got to master the tools of the trade. That's where Unity comes in! Unity is an amazing, self-contained game designer’s universe where every aspect of a game, including audio, can be designed, controlled and set into motion!

This course, by Unity master Scott Looney, gives you a great introduction to how Unity manipulates audio and, BTW, it's pretty deep!

Scott starts off this course by showing you Unity in action. He takes you on a virtual fly-through, explaining, all along the way, the basics of Unity’s sonic manipulation toolkit. Throughout this 27-tutorial exploration you'll learn all kinds of techniques like: constructing Ambiences, Reverb Zones, Sound and cool Music Triggering Techniques and even some pretty advanced Scripting. So plant yourself into your most comfortable chair and watch, listen and learn how you can implement audio in Unity! 

Mike Verta Virtuosity Masterclass TUTORiAL Mike Verta Virtuosity Masterclass TUTORiAL
Soft / Video Lessons 14-01-2017
Let’s face it: a lot of us are writing on virtual instruments for virtual instruments, and while following the traditional rules of orchestration and composition is a fantastic approach, not everything translates; not everything works. In this class, I’ll show you how I handle this unusual beast – what I avoid trying to do virtually, how I approximate certain otherwise-impossible effects. We’ll talk about ways to layer and supplement parts, how to manage a template, combine different sample libraries, and more!

Prev Next